My Child Painted a Camel at School. Then It Escaped Into a Game.

Could a piece of school artwork become a game someone could actually play? My child’s watercolour camel became a character, gained a world and surprised its original creator.

8/22/20264 min read

Play Camel's Oasis → https://lisalieu.ca/camels-oasis

Could a piece of school artwork become a game someone could actually play?

That was the question behind my first experiment in inexpensive curiosity.

It started with a watercolour painting my child brought home from school.

The character was a camel wearing sunglasses and a bright blue harness. It had a huge smile, bold black outlines and more personality than most professionally designed mascots.

Like many pieces of school artwork, it could have been displayed for a while, carefully stored and rediscovered years later.

Instead, I wondered what would happen if the camel could leave the painting.

Not as a polished replacement inspired by the original. I wanted the recognizable character from the actual watercolour to become something my child could interact with.

First, protect what is personal

Before doing anything else, I removed my child's name from the image.

The artwork could become public. His identity did not need to.

I wanted to preserve what made the painting special: the watercolour texture, the imperfect outlines, the unusual shape of the head, the sunglasses, the smile and that wonderful blue harness.

Those details were not flaws to be cleaned up. They were the character.

The camel needed a body

The original painting was a portrait. It ended before we could see a complete camel body.

That worked perfectly on paper. It became a challenge when the character needed to run and jump.

We had to imagine how the rest of this particular camel might look without turning it into a generic cartoon.

The face and upper body stayed recognizable. Then the camel gained a body, a hump, a tail, four legs and four feet, all in the same handmade watercolour style.

This was the moment the experiment changed.

The camel was no longer only an image inside a rectangular piece of paper. It had become a character that could move independently.

Now it needed somewhere to go.

Building Camel's Oasis

The painting already suggested a world of warm colours, leaves and adventure.

That became Camel's Oasis, a small browser game where the camel crosses a watercolour desert, jumps over rocks, collects water drops and travels toward an oasis.

The game is intentionally simple.

You tap, click or press one key to jump. There is no account to create, nothing to download and no long set of instructions to understand.

The first twenty minutes took the idea from What if? to something we could see and test.

Then reality joined the experiment.

The first full-body camel looked great, but it was much too large for the game. It could barely jump over the rocks.

That was funny, but it was also useful.

The camel became smaller. The jump became higher. The collision area became more forgiving. Each small change came from watching what actually happened rather than trying to predict everything in advance.

This is exactly what I hoped these experiments would make possible.

An idea gets twenty minutes instead of having to earn a complete business case. If it becomes interesting, it can earn another twenty. If it goes nowhere, we can let it go.

This one kept earning more time.

Then I showed it to him

The best test was not technical.

I showed the game to my child.

He recognized his camel immediately. He watched the character from his school painting run through the desert, jump over rocks and collect water.

He was genuinely surprised.

Then he said:

“That is super cool.”

That reaction was the real result of the experiment.

Something he had created at school had become something he did not know was possible. The painting had not been replaced or corrected. It had been given another life.

Other people who tried the game had a similar reaction. They could immediately understand the transformation:

A school painting became a character.

The character gained a world.

The world became something people could play.

What this experiment showed me

This was never about building the world's greatest camel game.

It was about exploring what becomes possible when trying an idea becomes inexpensive enough that curiosity can lead.

Not long ago, a small idea like this might have required skills, time and resources that made it difficult to justify. It might have remained a sentence beginning with, “Wouldn't it be fun if...”

Now we can test the thought.

AI helped reduce the distance between curiosity and a working experiment. It helped preserve the recognizable character, imagine the missing parts in the same visual language and turn the idea into an interactive experience. I still made the choices, tested the result and corrected what did not work, including one camel that was far too large for its own game.

Sometimes the result will be useful. Sometimes it will be playful. Sometimes it will fail. Sometimes the camel will be too large to clear the first rock.

But we get to find out.

And sometimes a child gets to see a character he painted at school escape the page and begin an adventure of its own.

That is super cool.

Play Camel's Oasis → https://lisalieu.ca/camels-oasis

Experiment 1 of 100

Original artwork © its young artist, 2026. Used with permission. Game adaptation © Lisa Lieu, 2026.

Three stages showing the school watercolour becoming a complete camel character
Three stages showing the school watercolour becoming a complete camel character
The watercolour camel jumping over a rock toward a blue water drop and desert oasis
The watercolour camel jumping over a rock toward a blue water drop and desert oasis

Lisa Lieu

© 2025-2026 Lisa Lieu. All rights reserved. This is the official website of Lisa Lieu.

Founder and Systems Builder | Operations, Technology, AI, and Leadership